Kalyskah is a third-person open-world RPG built in Unreal Engine where you play a vampire navigating a dark fantasy world. The choices you make shape whether you tilt toward the betterment of humanity or toward your own deepening hunger, and the vampiric skill tree opens around how you answer.
Nobre Lobo writes the 3D-game combat around trolls, undead, and the political fallout of a vampire wandering openly through cities that remember the last time her kind walked. Content threads lesbian scenes, female domination beats, BDSM, big-tit character design, group sex, paranormal mysteries, and fully-animated erotic scenes scattered through the world.
The project is in active reconstruction: the latest version rebuilt from the foundation, with quests rolling back in patch by patch. The bones underneath are an ambitious dark-fantasy vampire RPG with serious craft behind every region.
Installation
1- Extract to desired location.
2- Click on Kalyskah_RPG.exe to start playing.
System Requirements
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
Memory: 8 GB RAM
Graphics: GTX 1060 or RX 580
DirectX: Version 11
Storage: 20 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core i7-12700KF or AMD Ryzen 7 5700G
Memory: 16 GB RAM
Graphics: RTX 3080 or RX 6800 XT
Storage: 20 GB available space
How to heal yourself
Press Alt to activate the blood buff and heal yourself (The big red ball in the screen). It will consume blood points (the red bar under the blue one) and it's a togglable thing, which means that you need to remember to deactivate it so it won't consume your whole Blood Points.
Developer notes
Hello, Corintio here!!
We are a small indie team, and we are aware of two main issues:
• You can change the controls on the settings, but they are not loading when you reopen the game
• The current version has some performance issues that can cause the game to crash after defeating the first boss, depending on your CPU or RAM.
We are working hard to fix those problems on the next release, and you can read more about the actions that are being taken by following this link:
I hope that despite the issues, you can enjoy playing our demo. If you face some of the problems listed above, try rechecking the game after version 0.20 is released so you can follow our progress on improving the experience for you.
Thank you very much for taking your time to play this game we love so much to create!
Changelog
v0.25.9
Fixes
Tweaked Brooke's end cutscene.
Fixed save slot menu display when the player presses ESC.
Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
Fixed Alvina in the arena to be the undead version.
Fixed Gallery scene not working properly.
Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
Fixed appearance settings starting in a collapsed state.
Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
Increased blend time on troll damage animations for smoother transitions.
Enhancements
General lighting, character shader, and effects tests for quality assurance.
Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
Added Astrid as a new character for the gallery.
Added ambient dialogues for Catherine where she reads aloud from her book.
Set NPC quests to end in the Garden of Delights to avoid player confusion.
Changed NPC behaviour to walk instead of running in the Garden of Delights.
Added Maynard’s quest when you interact with him.
Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
v0.25.8
Fixes
Fixed saving/loading dialogues not working.
Fixed unsafe thread callings and nodes in the new animation blueprint.
Fixed animation layering issues.
Fixed idle pose switching for male and female characters, so when you see them in the world, they will be properly animated.
Fixed followers not properly initializing their blueprints.
Fixed LipSync generation issues and applied it to missing characters.
Fixed NPCs not attacking after Kalyskah hits them.
Fixed NPCs not running after Kalyskah.
Fixed invalid struct inside Progression Manager.
Fixed Merishya falling through the floor.
Fixed null inputs on player controllers, this was causing the UI Hints to be displayed wrong.
Fixed subtitles not appearing correctly.
Fixed issues with the character's underwear spawning during streamer mode.
Fixed hand position in certain animations.
Fixed issues with Godray material and optimized it for better performance (Work done at unreleased level).
Fixed material and visual glitches in various areas, including cliffs, caves, and caverns (Work done at unreleased level).
Fixed an issue that was causing NPCs to teleport while using one-handed weapons.
Fixed male characters' privates displaying at the gallery if you switched from a female NPC to them while in streamer mode.
Fixed male characters wearing a bra if you had a female character previously selected in the toysystem.
Enhancements
Refactored NPCs to use a new animation blueprint, completely removing ALS.
Enhanced NPC equipment component and applied it to gallery characters. These gallery characters are now what we use for some cutscenes instead of the actual characters in the level.
Tweaked lighting in the Garden of Delights and the starting dungeon for better visibility.
Optimized LODs for prologue and Thulgata landscapes (Work done at unreleased level).
Added initial fog systems, including volumetric fog shaders, in DG_Ruin_01 (Work done at unreleased level).
Added kill volumes to prevent players from falling through the map (Work done at unreleased level).
Adjusted level design in the Paradise of Delights.
Enhanced Kalyskah's biting animation when interacting with rats.
Added dust effects during cutscenes where vampires die.
Tweaked toy system functionality, including adjustments to poses and tags.
Added Nemesis voice lines and emotes in the Paradise of Delights.
Made the name of the kinks a bit more classy in the main menu.
Ilreth's forehead won't be as big as it was before in her hairstyle.
Kalyskah will go to a private room with Ilreth and Nemesis when a sex scene triggers.
Features
Added voice lines and animations for Ilreth’s dialogue, along with emotes.Added some dialogue lines when Kalyskah enters the sewers.
Implemented the final steps of Ilreth’s dialogue and integrated her into the Garden of Delights.
Added Alvina’s glasses as a collectable after her cutscene.
Added Garden dancers (both male and female) with triggers linked to Nemesis' quest.
Set up Brooke's voice for combat and interactions.
Updated Brooke and Alvina’s cutscenes with improved animations and dialogue.
Added controller support to Skilltree, along with every other menu we could find. Please let us know if you find anywhere that the controller doesn't work so we can continue to make the game 100% compatible with controllers.
Created a new enemy, the goblin (Work done at unreleased level).
Known Issues
Further testing is required to ensure subtitles are working as expected.
Undead are not displaying their custom poses on this patch, which will be solved during the week as it requires further tweaking of the new animation blueprint.
Alvina's cutscene is a bit clumsy, we'll improve it this week.
v0.25.7
Fixes
Fixed the issue that caused game settings not to be saved. This was a massive task because we had to rewrite the whole code on how our graphics settings work. We haven't tested with machines that have many different resolutions yet so please let us know if there are still things to iron out.
Fixed the issue that was disabling skills
Fixed how skills are assigned after you purchase them
Fixed crash while trying to open the Character Maker
Fixed Kalyskah not resetting her behaviour after ending dialogue with bandits (although I think you didn't get to see this issue because the bandits don't trigger an approach dialogue in the Garden of Delights)
Fixed quests in the Garden of Delights being added repeatedly
Fixed gradient at the bottom of the screen not showing when there were subtitles to be seen (that was making the readability harder than it was ever supposed to be)
Enhancements
General enhancements flow improvements in the flow of pause menus, preventing it from triggering when it shouldn't.
Reduced the damage of projectiles so they are not as deadly as they were before
Improved the VFX of the bloodshot spell
Refactoring some behaviours inside Kalyskah's blueprint
Tweaks on Michael's cutscene
Tweaked the events in the dialogue with Heather, the options that can make Kalyskah nasty to her will now reduce her compassion. Also, the whole conversation about Heather forgetting how to breath only triggers the first time you talk to her.
Features
First pass on implementing Henrysson's dialogue at the Garden of Delights into the game. We are still fixing the triggers and animations.
v0.25.6
Fixes
Corrected the lines in Jessie's dialogue that were too high.
Fixed missing node to update morphs on ALS Blueprint.
Fixed aiming on AOE spells such as the swarm fist.
Fixed Michael's glasses that were entering his face.
Fixed Michael's hair.
Enhancements
Refactored Pause logic.
Reduced distortion on the lenses of glasses.
Added new audio for Kalyskah's dialogue with Jessie.
Added Kalyskah -> Jessie lipsync sequences.
Reduced projectile damage.
Updated Open World Assets. We have begun to work in the backend to bring back within the next few months all the content the current game is missin.
Created a rig for Kalyskah using new tools in UE 5.4 (We didn't use it on cutscene yet)
Enhanced facial expression logic for better scalability. For now, they are changing all of a sudden but I'll fix this later.
Improved camera positioning for Nemesis to avoid obstruction by wings.
Enhanced visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Optimised memory usage to reduce CPU and memory requirements.
Made backend changes to the follower system, creating a generic parent class. This will allow us to turn any NPC into a follower in the future.
Activated virtual texture anisotropic filtering and rebuilt texture streaming in all levels.
Reduced frequency of lipsync generation adjustments to stabilise vizemes.
Centred the camera more accurately during conversations.
Tweaked facial expressions in Heather's dialogue, also increased her volume.
Created a message for when the player finishes the temple content.
Rebuilt texture streaming on all levels.
Enhanced Maynard's appearance.
Features
Set up French-accent voice for Heather and Catherine.
Added the Garden Dancer outfit and made it so you have a way to get it from Nemesis.
Added new dialogues for Nemesis in the Garden of Delights.
Added voice to Maynard's dialogue.
Generated lipsync for Maynard's audio and added new animations for characters with a mug.
Added a new group of animations for characters sitting and drinking.
Configured Kalyskah to go to a room with Heather, Rulfio, Maynard, and Catherine when the sex option is chosen.
Created a new workstation where characters can sit and drink (for Maynard).
Implemented a simple cutscene when the player approaches the door to the Garden of Blood.
Added Kalyskah lines for dialogue with Heather.
Updated the game to Unreal 5.4!
Known Issues:
Until the game settings are fixed, we have forced the subtitles to always be displayed.
Maynard's dialogue doesn't have lipsync
Jessie stopped smoking her pipe in her idle animation after we updated the engine
v0.25.5
Fixed players being unable to leave photo mode by pressing escape.
v0.25.4
Fixes
Fixed the volume on a few sentences of what Nemesis says.
Improved logic on event triggers and hid the skip button and speaker's name in dialogues.
Fixed camera glitches in between dialogue lines during cutscenes.
Increased the volume of Nemesis' lines during the first dialogue with Kalyskah.
Fixed black screen when entering Nemesis dialogue.
Progress on fixing the game settings not being properly saved. But changing some parameters might still revert settings to high.
Fixed logic for mist form to prevent it from breaking if button mashing.
Fixed game settings showing in the NPC maker interface.
Fixed camera not moving in photo mode.
Fixed game loading non-valid settings save. But there are improvements we still need to make
Fixed game not correctly loading appearance.
Fixed typo in roll result.
Fixed Catherine's hair materials.
Removed alpha ditter from hairstyles.
Fixed super bright scaltera on female characters.
Made Catherine's brow a bit darker to better match her skin tone.
Made Henrysson's eyebrow blonde to match his hair.
Enhancements
Removed the handrail at the entrance of the sewers.
Removed Kalyskah dummy as an enemy from the target. This was causing the target lock to work in inconsistent ways after cutscenes.
Improved the logic in some dialogue-related functions.
Improved the visuals of several particle effects.
Started to standardize the hair materials.
Improved hairstyle materials to ensure consistent colour settings in the appearance menu.
Reenabled the photo mode.
Reduced damage Gremmnoch takes from hitting his head on pillars from 25% to 18% to balance gameplay.
Added a better description to the mysterious intruder quest and added a quest marker on the door to the playroom when this quest begins.